Tested minimum requirements for DOS/Windows 9x:
- Pentium MMX 166mhz
- 16MB RAM
- VGA graphics
- PC Speaker
- Pentium II
- 32MB RAM
- SVGA graphics
- Adlib or Sound Blaster compatible card
The full version of DT3K comes with the following goodies:
- Unlocked career mode
- Alternative OpenGL renderer* for Windows and Linux
- CD-ROM version in ISO format with redbook audio soundtrack (WIP)
Limited to 5 offers! For $9.99, you can claim the Get in the Death Taxi reward, which allows you to design one passenger character to your likeness. Your name will also be in the game's credits as a special thank you!
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Q: I get an error regarding OpenAL32.dll. What should I do?
A: Please delete the .dll file included with the download and install the official distribution of OpenAL. You can find it HERE
Q: What is the difference between platforms? Is the DOS port a different game? Are the Windows/Linux binaries emulators?
A: All versions share the same engine and assets, with specific bits of code for the way each port handles graphics and sound.
The DOS version has a half-size game map due to memory constraints.
Q: What is the OpenGL renderer? How does it differ from software? Why can't I get fullscreen to work?
A: The software renderer outputs graphics in the standard 640x480 resolution and uses a 256-color palette. The game launches in windowed mode, you can have it in fullscreen by pressing Alt+Enter or using the -f command line parameter.
Please note that fullscreen support depends entirely on your video hardware. While most graphics cards and monitors support 640x480 as a legacy video mode, scaling issues may occur. On Windows, you might need to set compatibility mode for 256-color graphics.
To remedy that, there is the OpenGL alternative (full version exclusive). It always launches the game in fullscreen, at your desktop's current resolution and scales to the correct aspect ratio. It can also use bilinear filtering for the upscaling and render scanlines.
OpenGL video is completely future-proof, however it displays graphics in full color (the source bitmaps are still palettized, but not the shading) and currently has no settings for gamma correction. Dual monitor setups are also not supported.
Q: Why is there no music in DOS?
A: There are no plans for a MIDI version of the game's soundtrack, so the only way to have music on DOS is the CD-ROM audio available in the full version.
Q: Does it work in Windows 95/98?
A: Yes, the DOS version does. As the game has no real mode requirements, it runs inside Windows 9x just fine. The Win32 binaries do require a modern operating system.
Q: Does it work with DOSBox or do I need real hardware?
A: Yes, DT3K is mainly developed under DOSBox, though it is a very demanding game to be emulated. You need to set dynamic core and full cycles for best performance. On a modern laptop, you can expect 15 FPS on average for full-detail VGA mode.